AI Insights · Timothy · October 2024
Top 5 Military Games Performance on Unified Platform in Saudi Arabia Q3 2024
Explore the performance trends of top military games in Saudi Arabia during Q3 2024, with insights on downloads, revenue, and user activity.
During the third quarter of 2024, military games saw varied performance trends in Saudi Arabia on a unified platform. Data from Sensor Tower provides a detailed look at the weekly downloads, revenue, and active users of the top five military games in the region.
Call of Duty: Mobile Season 9 from Activision Publishing, Inc. experienced a dynamic quarter with its weekly revenue fluctuating between $89K and $212K, peaking in late July. Downloads showed a downward trend, starting at 55K in early July and declining to around 22K by the end of September. The game maintained a robust active user base, consistently engaging over 320K users weekly, despite a slight decrease towards the quarter's end.
Pure Sniper: Gun Shooter Games by Miniclip.com had modest revenue, which varied slightly around $1K weekly. Downloads started strong at 9K in early July, spiking to 13K mid-month, before settling around 6K by September's end. Active users followed a similar pattern, peaking at 28K in July but declining to 18K in late September.
Call of Duty®: Warzone™ Mobile, another title from Activision Publishing, Inc., saw revenue hover between $1K to $2K throughout the quarter. Downloads began at nearly 10K in early July, dropping to about 3.7K by the end of September. The game maintained a steady active user base of around 95K weekly, with slight fluctuations.
FPS Commando Shooting Games from Hazel Mobile Games did not generate revenue during the quarter. However, downloads were fairly consistent, starting at 7.6K in July and ending at 5.7K in September. Active users mirrored this trend, with numbers initially around 22K, dipping mid-quarter, and rising back to 18K by September's close.
Top War: Battle Game by RiverGame recorded significant revenue fluctuations, reaching a high of $44K in late July before tapering off to $21K by quarter's end. Downloads dropped dramatically from 23K in early July to just over 600 in late September. Active users peaked at 58K mid-month in July but saw a steady decline to around 15K by the end of September.
For more insights on app performance and trends, visit Sensor Tower.